


The session-based gameplay puts a time limit on each mission, challenging players to gather resources before their ship back to orbit leaves them behind. Icarus puts players in the role of pioneering explorers trying to tame a wild, alien world. We think regular chapters and content updates are a great way to deliver.” We want Icarus to continually evolve as a living game, always adding new session challenges and game modes. “We also heard loud and clear from our community that they wanted to avoid the pitfalls of free-to-play.

“We didn’t want the business model to get in the way of the game experience,” Hall said in a news release. The announcement was made Sunday during the PC Gaming Show presentation, and was accompanied by a new trailer. Instead the game will cost $29.99, and will be released in chapters. In a surprise announcement, the session-based multiplayer survival game will not be free-to-play. Icarus, the next game from DayZ creator Dean Hall’s Rocketwerkz studio, launches on Steam Aug.
